To follow this tutorial you will either need to install EASE into your development IDE or even better create a target platform containing EASE core plugins. I expect that you are familiar with that process.
Read all tutorials from this series.
Source code for this tutorial is available on github as a single zip archive, as a Team Project Set or you can browse the files online.
Step 1: A very basic EASE interpreter
Create a new Plug-in Project called org.eclipse.ease.lang.beanshell. Add dependencies to org.eclipse.ease and to our org.beanshell plug-in.
Switch to the Extensions tab and add a new extension point for org.eclipse.ease.language. Create an engine, provide an ID, a nice name and a link to the implementing class.
Instead of implementing the IScriptEngine interface directly you may inherit from AbstractScriptEngine:
package org.eclipse.ease.lang.beanshell; import org.eclipse.ease.AbstractScriptEngine; import org.eclipse.ease.Script; import bsh.Interpreter; public class BeanShellEngine extends AbstractScriptEngine { private Interpreter fInterpreter = null; public BeanShellEngine() { super("BeanShell"); } @Override protected boolean setupEngine() { fInterpreter = new Interpreter(); fInterpreter.setOut(getOutputStream()); fInterpreter.setErr(getErrorStream()); return true; } @Override protected boolean teardownEngine() { fInterpreter = null; return true; } @Override protected Object execute(final Script script, final Object reference, final String fileName, final boolean uiThread) throws Throwable { return fInterpreter.eval(script.getCode()); } }Use the QuickFix to Add unimplemented methods.
Launch a new RCP application adding org.eclipse.ease.* and org.beanshell plugins to your run configuration.
Now open the Script Shell view and use the engine selection to switch to BeanShell. Your console name should change to BeanShellScript Shell and you should be able to enter and execute some beanshell commands.
Step 2: Adding launch target support
To launch files with an engine we need to bind our engine to dedicated content types. That means that we first need a content type for BeanShell files. Open the Plug-in Manifest Editor, switch to the Extensions tab and add a new extension for org.eclipse.contenttype.contentTypes. Add a new content-type based on org.eclipse.core.runtime.text and set file-extensions to bsh.
Now create a new extension for org.eclipse.ease.scriptType. Set name to BeanShell and the defaultExtension to bsh. Afterwards add a binding to our previously created content type.
Finally switch to your engine definition and create a binding to the scriptType.
When launching you may now run .bsh files from your workspace using the EASE launch target (eg by using Run As/EASE Script from the context menu).
Step 3: Add variables support
Getting and setting variables improves the Script Shell experience but is also needed for modules support, which we investigate in a following tutorial.
Open your BeanShellEngine and replace your default methods for variables with these:
@Override protected Object internalGetVariable(final String name) { try { return fInterpreter.get(name); } catch (EvalError e) { Logger.error("org.eclipse.ease.lang.beanshell", "Cannot retrieve variable \"" + name + "\"", e); } return null; } @Override protected Map<String, Object> internalGetVariables() { Map<String, Object> variables = new HashMap<String, Object>(); for (Variable variable : fInterpreter.getNameSpace().getDeclaredVariables()) variables.put(variable.getName(), internalGetVariable(variable.getName())); return variables; } @Override protected boolean internalHasVariable(final String name) { for (Variable variable : fInterpreter.getNameSpace().getDeclaredVariables()) { if (variable.getName().equals(name)) return true; } return false; } @Override protected void internalSetVariable(final String name, final Object content) { try { fInterpreter.set(name, content); } catch (EvalError e) { Logger.error("org.eclipse.ease.lang.beanshell", "Cannot set variable \"" + name + "\"", e); } } @Override protected Object internalRemoveVariable(final String name) { Object content = internalGetVariable(name); fInterpreter.getNameSpace().unsetVariable(name); return content; } @Override public String getSaveVariableName(final String name) { return BeanShellHelper.getSaveName(name); }We purely dig into the beanshell interpreter and investigate its namespace. The BeanShellHelper class is copied from the JavaScriptHelper and provides basic checks on variable names.
Once launched, the Script Shell will show a list of all available variables in your interpreter attached in the container right to the shell.
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