Tuesday, October 21, 2014

Writing modules for EASE

While EASE is shipped with some basic functionality already implemented, the real benefit comes when we provide our own script modules. Today we will see how such modules are provided.

Source code for this tutorial is available on googlecode as a single zip archive, as a Team Project Set or you can checkout the SVN projects directly.

Step 1: Get EASE

To write modules you either need to install EASE into your running IDE, provide a target platform containing EASE, or import the source (core repository is sufficient) directly. At the end of this tutorial we will create help pages automatically. If you want to use that feature directly go for the source code option.

If not sure which option to choose simply install EASE from the update site.

Step 2: A simple module

Modules are simple classes, that are registered using the org.eclipse.ease.modules extension point. Start with creating a new Plug-in Project and create the extension point. Create a new module extension with id, name and a class. visible sets the default module visibility, but can be changed by the user in the preferences anytime.

If you start providing more and more modules it is a good idea to cluster them by using categories. This results in a cleaner UI integration using trees instead of a flat list of modules. Categories are defined under the same extension point and are straight forward, so I will not explain in detail.

The implementation starts with a POJO class:

package com.codeandme.ease.modules;

import org.eclipse.ease.modules.WrapToScript;

 * Provides basic mathematics operations.
public class SimpleMathModule {

  * Provide sum of 2 variables.
  * @param a
  *            summand 1
  * @param b
  *            summand 2
  * @return sum
 public double sum(double a, double b) {
  return a + b;

  * Subtract b from a.
 public double sub(double a, double b) {
  return a - b;

  * Multiply 2 values.
 public double mul(double a, double b) {
  return a * b;

  * Divide a by b.
 public double div(double a, double b) {
  return a / b;

 public void doNothing() {
  // not exposed as it lacks the @WrapToScript annotation

The only addition to a plain class is the @WrapToScript annotation, which indicates methods to be exposed to scripting. In case a class does not contain any @WrapToScript annotation, all public methods will get exposed.
As modules are created dynamically, make sure that the default constructor exists and is visible!

Step 3: A more complex module

Our 2nd module will be a bit more complex as we introduce a dependency to the SimpleMathModule. Define the module the same way we did before, but add a dependency to com.codeandme.ease.modules.module.simpleMath.

The implementation now derives from AbstractScriptModule which allows us to retrieve the used script engine and the basic environment module, which keeps track of loaded modules. If you cannot extend your class you may also implement IScriptModule and populate the initialize() method on your own.

package com.codeandme.ease.modules;

import org.eclipse.ease.modules.AbstractScriptModule;
import org.eclipse.ease.modules.WrapToScript;

 * High sophisticated mathematics operations.
public class ComplexMathModule extends AbstractScriptModule {

 /** PI constant. */
 public static final double PI = 3.1415926;

  * Get radus from circle area.
  * @param area
  *            circle area
  * @return radius
 public double getRadius(double area) {
  double rSquare = getEnvironment().getModule(SimpleMathModule.class).div(area, PI);
  return Math.sqrt(rSquare);

By querying the environment we can retrieve other module instances dynamically and make use of their functionality.

We also expose a constant PI here. Just remember that only constant fields can be wrapped.

Optional: Create documentation

Users typically will request for module documentation. EASE allows to create eclipse help pages automatically by using a special JavaDoc doclet. The doclet is available in source and binary from the EASE core repository. To use it you need to download at least the bin folder content (along with the directory structure).

Now open menu Project / Generate JavaDoc...  , provide the location of the javadoc binary, select your modules project and point to the custom doclet location.

On the 2nd page add a parameter that points to the Plug-in Project root folder:

-root /your/workspace/location/com.codeandme.ease.modules

Hit Finish to build the documentation. The doclet will alter your plugin.xml, MANIFEST.MF and adds a new help folder to your project.

The help pages are located under Scripting Guide/Loadable modules reference/<Category>/<ModuleName>.

If you are interested in building documentation automatically using maven, please ask on the ease-dev mailing list for details.

Thursday, October 16, 2014

EASE @ EclipseCon Europe

Just 10 days until EclipseCon Europe opens its doors. If you did not register yet, it is about time! All these tutorials and talks along with meeting the developers behind those tools is inspiring and well worth the costs.

While there will be no official talk about EASE this year, you may join our Where to go with EASE session at the Unconference Day on monday.

Catch me for a coffee break or meet me at the hackathon and discuss your scripting needs with me.

Friday, October 10, 2014

Eclipse Stammtisch Graz, Austria

No tutorial today, instead I would like to invite you to the first

Eclipse Stammtisch Graz

Date: Wednesday, November 12th, 6pm
Location: Brot und Spiele

If you would like to attend please join the eclipse-stammtisch-graz mailing list to get further updates.

It is all about forging a community, right?

Thursday, August 21, 2014

EASE - Eclipse Advanced Scripting Environment launched

It's been a while since I last wrote about EASE. Not writing about it does not mean that we were lazy. We applied for an official eclipse project and were busy setting up the infrastructure.

So please welcome the new Eclipse citizen: EASE.

What it does for you

EASE allows to write, maintain and execute scripts right within your IDE. Executed scripts run in the context of the Eclipse JRE, allowing to access all Java classes in your Eclipse universe. Thus you can manipulate and extend your IDE without the need to write plugins, pack them into features, export them into a p2 repository, install, restart, ...

As accessing Java code from script languages is typically an annoying task ("If I could write Java code I would do it in Java, why scripting?") EASE provides extension points to encapsulate typical actions into simple script commands. Basically it allows to create wrappers in the target script language to access Java methods. We already started writing some useful modules. The Modules Explorer view gives a short overview of the available commands (hint: try DND).

You already have a nice API to use? Great, just wrap() it from your script or register it via extension point.

Scripts may include other scripts using URIs. You could even access your scripts using http.To register script locations check your preferences in Preferences/Scripting.

Current UI integration gives access to a nice interactive shell to play around with, script recording and launch support.

Right, where do I get it from?

You find the update site locations on our webpage. We are focusing on Eclipse Luna, so if you are using something older and things do not work as expected, let us know.

Contribute? It's easier than you thought

Contribution is not only about writing code. Just test EASE and let us know what you think of it. Fill the bugtracker with ideas, design icons, write help, provide sample scripts - there are so many things that need a little care.

What's next

This summer we received a great contribution via Google Summer of Code. Martin Kloesch developed a Jython debugger which will be available on the update sites soon.

UI integration to bind scripts to menus and toolbars is basically working, but needs some tweaking.

A set of core modules needs to evolve. Currently we are playing around with the functions, but we need a stable script API for those modules rather soon.

... and I know we have to write lots of help and tutorials to make this project useful for you out there.

Thursday, June 19, 2014

TableViewer context menus

Recently I played around with context menus on tableviewers. I wanted to track the column where the context menu was activated. As it turned out to be quite a tricky task (until you know how it is done) I would like to share my findings. Furthermore I would like to show how to attach context menus to editors without having default entries for Run As and similar actions.

Source code for this tutorial is available on googlecode as a single zip archive, as a Team Project Set or you can checkout the SVN projects directly.


For this tutorial I created a Plug-in Project with a simple editor extension. The editor contains a TableViewer with some sample columns. Nothing special about that. Have a look at the source code or Lars' excellent editor tutorial if you are not familiar with these steps.

Step 1: Creating the editor context menu

To enable context menus, we need to register them in our editor code. The typical snippet to do this looks as follows:
MenuManager menuManager = new MenuManager();
Menu contextMenu = menuManager.createContextMenu(table);
getSite().registerContextMenu(menuManager, tableViewer);
registerContextMenu() automatically searches for a menu contribution with locationURI = popup:<part.id>. In our case it would look for popup:com.codeandme.editor.sample. You may also provide a dedicated id when registering the context menu. Just make sure you provide the id without the "popup:" prefix, while the menu contribution needs the "popup:" prefix in its locationURI.

You will end up with a context menu already populated with some default entries like Run As, Compare With, Team, and some more. To get rid of them, we need to register the menu using a different site:
getEditorSite().registerContextMenu(menuManager, tableViewer, false);
The boolean parameter allows to enable/disable context menu entries for the editor input part.

Step 2: Track the active column

When we want our context menu entry to behave differently depending on the column from where it was triggered, we need to track columns. Some solutions on the web use MouseListeners, which work well for the table body, but not for the header row. A nicer solution relies on MenuDetect events:
fTableViewer.getTable().addListener(SWT.MenuDetect, this);

public void handleEvent(Event event) {
 Table table = fTableViewer.getTable();

 // calculate click offset within table area
 Point point = Display.getDefault().map(null, table, new Point(event.x, event.y));
 Rectangle clientArea = table.getClientArea();
 fHeaderArea = (clientArea.y <= point.y) && (point.y < (clientArea.y + table.getHeaderHeight()));

 ViewerCell cell = fTableViewer.getCell(point);
 if (cell != null)
  fSelectedColumnIndex = cell.getColumnIndex();

 else {
  // no cell detected, click on header
  int xOffset = point.x;
  int columnIndex = 0;
  int[] order = table.getColumnOrder();
  while ((columnIndex < table.getColumnCount()) && (xOffset > table.getColumn(order[columnIndex]).getWidth())) {
   xOffset -= table.getColumn(order[columnIndex]).getWidth();

  fSelectedColumnIndex = (columnIndex < table.getColumnCount()) ? order[columnIndex] : NO_COLUMN;
The full helper class is available under EPL and can be downloaded from the source repository.

Step 2: Delete the active column

To provide a usage example for the TableColumnTracker we will extend our editor and allow users to delete the column under the cursor using the context menu.

The command implementation simply asks the current editor to do the job:
public Object execute(ExecutionEvent event) throws ExecutionException {
 IWorkbenchPart part = HandlerUtil.getActivePart(event);
 if (part instanceof SampleEditor)
  ((SampleEditor) part).deleteColumn();

 return null;
The editor needs to install the tracker and dispose the selected column upon request:
public class SampleEditor extends EditorPart {

 private TableColumnTracker fColumnTracker;

 public void createPartControl(Composite parent) {


  MenuManager menuManager = new MenuManager();
  Menu contextMenu = menuManager.createContextMenu(table);
  getEditorSite().registerContextMenu(menuManager, fTableViewer, false);

  fColumnTracker = new TableColumnTracker(fTableViewer);

 public void deleteColumn() {
  int columnIndex = fColumnTracker.getSelectedColumnIndex();

  if (columnIndex != TableColumnTracker.NO_COLUMN) {

Wednesday, June 11, 2014

Adding hyperlink detectors to editors

Ever tried clicking on a method name in the java editor while holding the ctrl key? Sure you have. This hyperlink functionality is extensible and in this post we will see how to do that.

Source code for this tutorial is available on googlecode as a single zip archive, as a Team Project Set or you can checkout the SVN projects directly.

Step 1: Creating the extension

Our target will be to create a simple hyperlink whenever we detect the word "preferences" in a text editor. Upon a click the preferences dialog should pop up.

Start with a new Plug-in Project, open the Manifest Editor and switch to the Extensions tab. Now add an org.eclipse.ui.workbench.texteditor.hyperlinkDetectors extension. Provide a unique id and a nice name. The name will be visible in the preferences under General/Editors/Text Editors/Hyperlinking.

The targetId points to the type of editor we would like to create our links in. As we want to use it in all text editors use org.eclipse.ui.DefaultTextEditor here.

Step 2: Class implementation

Create a new class PreferencesHyperlinkEditor extending from AbstractHyperlinkDetector. Therefore you need to define a dependency to the org.eclipse.jface.text plug-in.
package com.codeandme.hyperlinkdetector;

import org.eclipse.jface.text.BadLocationException;
import org.eclipse.jface.text.IDocument;
import org.eclipse.jface.text.IRegion;
import org.eclipse.jface.text.ITextViewer;
import org.eclipse.jface.text.Region;
import org.eclipse.jface.text.hyperlink.AbstractHyperlinkDetector;
import org.eclipse.jface.text.hyperlink.IHyperlink;
import org.eclipse.jface.text.hyperlink.IHyperlinkDetector;

public class PreferencesHyperlinkDetector extends AbstractHyperlinkDetector implements IHyperlinkDetector {

 private static final String PREFERENCES = "preferences";

 public IHyperlink[] detectHyperlinks(ITextViewer textViewer, IRegion region, boolean canShowMultipleHyperlinks) {

  IDocument document = textViewer.getDocument();
  int offset = region.getOffset();

  // extract relevant characters
  IRegion lineRegion;
  String candidate;
  try {
   lineRegion = document.getLineInformationOfOffset(offset);
   candidate = document.get(lineRegion.getOffset(), lineRegion.getLength());
  } catch (BadLocationException ex) {
   return null;

  // look for keyword
  int index = candidate.indexOf(PREFERENCES);
  if (index != -1) {

   // detect region containing keyword
   IRegion targetRegion = new Region(lineRegion.getOffset() + index, PREFERENCES.length());
   if ((targetRegion.getOffset() <= offset) && ((targetRegion.getOffset() + targetRegion.getLength()) > offset))
    // create link
    return new IHyperlink[] { new PreferencesHyperlink(targetRegion) };

  return null;
The sample implementation just extracts some text and calculates offsets within the text file. It will fail if you type"preferences" more than once per line, but as a proof of concept this should be sufficient.

We also need to provide an implementation of IHyperlink. The most important method there is open(), which is called upon the click event.
package com.codeandme.hyperlinkdetector;

import org.eclipse.jface.text.IRegion;
import org.eclipse.jface.text.hyperlink.IHyperlink;
import org.eclipse.swt.widgets.Display;
import org.eclipse.ui.dialogs.PreferencesUtil;

public class PreferencesHyperlink implements IHyperlink {

 private final IRegion fUrlRegion;

 public PreferencesHyperlink(IRegion urlRegion) {
  fUrlRegion = urlRegion;

 public IRegion getHyperlinkRegion() {
  return fUrlRegion;

 public String getTypeLabel() {
  return null;

 public String getHyperlinkText() {
  return null;

 public void open() {
  PreferencesUtil.createPreferenceDialogOn(Display.getDefault().getActiveShell(), null, null, null).open();
To test your implementation open a new text file, enter some sample text and hover over the word "preferences" while holding the ctrl key.

Wednesday, June 4, 2014

Tycho 11: Install root level features

Tycho Tutorials

1 Building plug-ins
2 Global maven settings
3 Global build project
4 Building features
5 Building p2 update sites
6 Building products
7 Plug-in unit tests
8 Using target platforms
9 Updating version numbers
10 Signing plugins and executables
11 Install root level features


Do you know about root level features?

Components installed in eclipse are called installable units (IUs). These are either features or products. Now IUs might be containers for other features, creating a tree like dependency structure. Lets take a short look at the Installation Details (menu Help / About Eclipse) of our sample product from tycho tutorial 8:

We can see that there exists one root level feature Tycho Built Product which contains all the features we defined for our product. What is interesting is, that the Update... and Uninstall... buttons at the bottom are disabled when we select child features.

So in an RCP application we may only update/uninstall root level features. This means that if we want to update a sub component, we need to create a new version of our main product. For a modular application this might not be a desired behavior.

The situation changes when a user installs additional components into a running RCP application. Such features will be handled as root level features and can therefore be updated separately. So our target will be to create a base product and install our features in an additional step.

Great news is, that tycho 0.20.0 allows us to do this very easily.

Source code for this tutorial is available on googlecode as a single zip archive, as a Team Project Set or you can checkout the SVN projects directly.

Step 1: Identify independent features

Tycho will do all the required steps for us, we only need to identify features to be installed at root level. So open your product file using either the Text Editor or XML Editor. Locate the section with the feature definitions. Now add an installMode="root" attribute to any feature to be installed on root level.
      <feature id="org.eclipse.e4.rcp"/>
      <feature id="org.eclipse.platform"/>
      <feature id="com.example.tycho.plugin.feature" installMode="root"/>
      <feature id="com.example.tycho.product.feature"/>
      <feature id="org.eclipse.help" installMode="root"/>
      <feature id="org.eclipse.emf.ecore"/>
      <feature id="org.eclipse.equinox.p2.core.feature"/>
      <feature id="org.eclipse.emf.common"/>
      <feature id="org.eclipse.equinox.p2.rcp.feature"/>
      <feature id="org.eclipse.equinox.p2.user.ui"/>
      <feature id="org.eclipse.rcp"/>
      <feature id="org.eclipse.equinox.p2.extras.feature"/>
Unfortunately the Product Configuration Editor of Eclipse Kepler is not aware of these attributes. If you edit your product file and save it using the editor, your installMode attributes will be discarded, so make sure you update them after using the product editor. This will be fixed in Luna (see bug 429902)

Make sure to update the tycho version to be used to 0.20.0 or above.

Nothing more to do, build your  product and enjoy root level features in action.